The Timeline

  1. The Judge’s village gets raided, which leads him down the path to become a bounty hunter.

  2. Samuel Shepard and his partner Richard Gear set out to spread Christianity in the land.

  3. Samuel and Richard reach The Judge’s destroyed village.

  4. Richard falls of a cliff near the village and dies.

  5. The Judge witnesses this but does not interfere.

  6. Grimiss leaves his tribe to seek out the truth behind the Great Well of Magic.

  7. Bill starts barding around. Following around Stank McStunk the bounty hunter, he gets involved with the murder of Jon Jon Silversturm.

  8. The Judge runs into Bill because of Jon Jon Silverstrum. The Judge also was hunting Jon Jon.

  9. Bill and The Judge start travelling together.

  10. Samuel runs into The Judge and Bill. Bill and Samuel don’t get along.

  11. Samuel continues his journey alone and gets lost.

  12. Samuel runs into Grimiss, who helps him get back to civilization.

  13. Lissal’s tribe casts him out.

  14. Bill and The Judge run into Lissal, who asks him to play him a tune.

  15. The Judge leaves off to continue his bounty hunting duties.

  16. Grimiss meets Lissal and Bill. Grimiss is interested in learning from Lissal, because his shaman told him that the goldskin tribe would know more about the Great Well. He is also enthralled by Bill’s stories.

  17. Lissal, Bill, and Grimiss start travelling together and run into The Judge who singlehandedly dispatches two people at once.

  18. After this, The Judge leaves off to continue his bounty hunting duties.

  19. Samuel goes on yet another journey in the wilds to spread Christianity.

  20. Lissal, Bill, and Grimiss run into Samuel, who once again got lost in the wilds. Bill remembers Samuel from earlier adventure.

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A Quick History of the Five